Copyright, Fair Use and the Teach Act for materials in courses

How can you determine if you can legally use copyrighted images, documents or videos in your course materials? You may be familiar with the concept of Fair use, which sets the rules for academic use of copyrighted information. The Teach Act also applies to educational use. Here are some decision trees and checklists that will help[…]

design thinking for learning design

Design Thinking for Learning Design

Design Thinking for Learning Design What’s the difference between a learning experience that’s effective versus one that gets forgotten? We introduce a technique for prototyping technology-enhanced learning using a framework of design-oriented pedagogy that leads to learning that sticks with the learner. This process encourages co-design, participatory learning and technology redefinition to create a rich[…]

Educational Technology Countdown: Day 10

Smart wearables can be found in many places. There are wearables that can be found and are engineered for the healthcare industry. The can be used for learning as well. There are smart watches, sleep in headphones, pet trackers, event smart clothing. Check out some of these devices: Athena Personal Security Medical Record Necklace ReSound[…]

Educational Technology Countdown: Day 8

Image from Research has shown that drawing your notes, even doodling can help you learn and remember information. Sketchnoting or Visual Note-Taking is one way to do this. A mobile app to try with sketch noting is Paper by FiftyThree. No artistic skills are needed. See also: The Pen is Mightier Than the Keyboard Show[…]

Educational Technology Countdown: Day 9

Virtual reality, or VR, is here. Google Cardboard makes virtual reality accessible and Google Expeditions has made virtual reality focused on using it to engage learners.  See how a doctor used Cardboard to save a baby’s life. Get your own Google Cardboard now, or build your own. See also: Doctors’ training revolutionized by cardboard, smartphones[…]